Back in July last year I wrote an article (still trying to get our archives back up and running) on suspensions and how the suspension is reached. I have had a bit of a rethink on the system I created, and have fine tuned it.

Throughout the year I will be using this against the suspensions dished out by the department of player safety and see where my numbers match up against the department.

For the sake of apples v apples I am going to apply my modified points system against the 5 or so examples I used last year, as a comparison.

I got extremely frustrated with the suspensions dished out last year, it seemed too objective as to the length of suspensions, I think taking the 'numbers' away from subjectivity we can get more consistency in suspensions. Admittantly you are going to have an objective look at what is a brushing hit, and a full hit, but at least we can see where the points total is calculated and take away some of the confusion.

Below is the table to calculate the points accrued on each incident and the table to add up how many games lost on each incident. You will notice the suspension history in these examples only works on the James Neal hits as he is 'repeat' offender in these examples I am using.

The change in the history multiplier and the carry over points addition is to try and get players to understand if they keep on getting suspension they are going to miss a truckload of games. After Neal's two suspensions he would have a total of 2086.85 points his carry over would be 208.68 for his 3rd suspension and the 2.5 times multiplier means he is going to miss a lot of games.

suspension_table.png

 

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When a player caps out above 1500 points their total wraps around again so if someone gets 1801 points they will have a 31 game suspension, James Neal is an exceptional example as he had two suspendable hits in the one game, and yes the punishment may seem harsh but it was quite obvious on the second hit all he wanted to do was injure. Just because he didn't doesn't mean the action should be allowed.

Below are the video examples and the games for the previous system and the one I am going to use this year.

 

Torres Hit on Hossa, 2012 Playoffs

 Old points total: 840, games missed: 20

 

Hossa.png

Seems as though the two systems brings up the same points, if applying the carry over and history mulitplier to Torres, this hit will get him quite a few more games.

 

Nystrom hit on Letang, 2012 season

Old points total: 475, games missed: 10

 

Similar to Torres, Nystrom gets 'away' due to not having his history taken into account, you can see these suspensions are not short.

 

Neal hit on Couturier, G3 Rd1, 2012 Playoffs

 Old points total: 498.75, games missed: 10


Couturier.png

 This suspension really sets up how a multiplier effect will severly hurt Neal in his next suspension, not forgetting this all happened in the one game.

 

Neal hit on Giroux, G3 Rd1, 2012 Playoffs

Old points total: 498.75, games missed: 10

Giroux.png

So basically in one game Neal has managed to get 35 games off the ice. He may not have hurt Giroux but it was pretty obvious he really wanted to tag him, and due to already finishing a suspendable play less than a minute earlier there is no choice but to punish him for his actions.

 

As I have said I will use this through the year to attempt to garner some consistency in what the league applies and see how it matches up.

 

Thanks for reading!

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